Head workflow in zbrush



notes for Head workflow in zbrush:

basic shape

lightbox -> add dynamesh_sphere32 change brush to move brush mask a part invert mask by clicking outside click MOVE tool and create basic shape crtl + drag outside to regenerate stretched polys use clay buildup to add hold shift to smooth it out again

details

click tool (rightern side) -> geometry -> dynamesh -> 64 then press Dynamesh button to refresh make creases with DamStandard brush subdivisions, only when working with dynamesh: (regenerate/fix polys with crtl + click outside) tool -> dynamesh -> resolution increase resolution in steps while working: 64, 128, 256

add more objects

tool -> subtool -> append -> sphere scale it with middle square!

mirror (eyes)

zplugin -> subtool master -> mirror leave defaults -> OK

cut away stuff

hard/impossible in zbrush, i.e. masking just make boolean in some other 3d app to cut away stuff



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Veröffentlicht: 12.2012