orbit around mouse (left or right) snap to view rotate then press shift zoom …
exporting from houdini inside geo node, right click -> save -> filename.obj importing into …
basic shape lightbox -> add dynameshsphere32 change brush to move brush mask a part …
filling object with base color left panel -> Materials -> skin shade 4 then …
tool -> subtool -> append then select one to scale it click on move …
tool -> geometry -> mesh integrety -> fix mesh tool -> geometry -> dynamesh …
Zplugin -> UV master -> Unwrap tool -> UV map -> morph UV tool …
base color left panel -> Materials -> skin shade 4 top -> Mrgb disable …
tool -> UV map -> set size: 4096 tool -> Texture map -> create …