notes for Head workflow in zbrush:
basic shape
lightbox -> add dynamesh_sphere32 change brush to move brush mask a part invert mask by clicking outside click MOVE tool and create basic shape crtl + drag outside to regenerate stretched polys use clay buildup to add hold shift to smooth it out again
details
click tool (rightern side) -> geometry -> dynamesh -> 64 then press Dynamesh button to refresh make creases with DamStandard brush subdivisions, only when working with dynamesh: (regenerate/fix polys with crtl + click outside) tool -> dynamesh -> resolution increase resolution in steps while working: 64, 128, 256
add more objects
tool -> subtool -> append -> sphere scale it with middle square!
mirror (eyes)
zplugin -> subtool master -> mirror leave defaults -> OK
cut away stuff
hard/impossible in zbrush, i.e. masking just make boolean in some other 3d app to cut away stuff